Gaming games registration

Space City Con 2013 Gaming

Space City Con (SCC) offers a variety of Gaming, including Tabletop RPGs, minis, board games and card games. Our fan-culture Geek festival embraces a variety of visionaries.

Please check back frequently as new events and sponsors are added.

Game Registration

Would you like to register a game event? Please click here to go to the Warhorn site for a schedule and description of all Gaming events, and to register to Judge or Play games!.

 

D&D Next

dungeons and dragons Next

What is Living Forgotten Realms?

Living Forgotten Realms (or LFR for short) is a regionalized organized play Living campaign, using the 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!

At conventions, there are special events, massive battle interactives, and convention-only games.

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Warmachine

Warmachine

In WARMACHINE...

The very earth shakes during fierce confrontations of Armageddon-like proportions. Six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive. Lead-spewing cannons chew through armor plating as easily as flesh, and a tempest of arcane magics sets the battlefield ablaze with such that the gods themselves fear to tread the tormented ground.

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Hordes

Hordes

In HORDES...

Monstrous beasts set upon one another in a bloody clash of tooth and fang that churns the battlefield into a seething sea of carnage. Brought to righteous wrath by the intruding wars of man or their own thirst for conquest, their masters feed on the pain and rage and forge primal energy into a weapon to wield against their enemies. Ash, desolation, and the smoking ruin of once-proud civilizations are all that remains in their wake.

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Warhammer 40k

warhammer

IN THE GRIM DARKNESS OF THE  FAR FUTURE THERE IS ONLY WAR

The 41st Millennium is a savage future age where Mankind must battle for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and Daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard stand between the slavering alien hordes and total annihilation.

Warhammer 40,000, the tabletop battlegame of the far future, allows you to wage war with armies of Citadel miniatures across miniature battlefields in the ultimate contest of strategy and skill. Each player is a commander who must choose his finest warriors, decide upon cunning battle plans and strategies and lead his army to victory or death. Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.

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Tephra

tephra

Steampunk Table-Top RPG

Getting weary of the same old elves and dwarves of fantasy? Like science fiction, but it's become a little overdone for you? Not a huge fan of modern roleplaying when you've been doing it all your life? Well, good chap, welcome to Tephra.

Steam, wild gizmos, hulking automatons controlled by advanced brainworks, bio-engineered abominations, chainsaw swords, locomotives and elegant airships - let me introduce you to steampunk, a time ruled by intelligent industry, vests, top hats, and corsets. A time where adventure was one dirigible's ride away, and gentlemanly duty was society's norm. Welcome to Tephra, a steam-powered world, where fantasy meets science fiction, all pounded together into a pre-industrial technological boom.

Tephra is an evolutionary tabletop roleplaying experience, built by gamers who enjoy an easy-to-learn system with unlimited options. You'll feel at home in our easy to use system, with just one die (a twelve-sider), over 400 different character abilities, and a seemingly infinite amount of character combinations. Gone are the specific classes of many systems - in are a massive numbers of skills for you to specialize in. To top it all off, everything's available from level 1, and it only gets better.

Then delve into our rich and easy crafting system. Customize your razor-edged, chainsawing claymore or your electrified, steam-powered longrifle to your heart's content. And it doesn't stop at weapons - you can build an entire automaton, customizing its body, the way it thinks, the weapon's it uses, and how it functions, and, when you're done with that one, build another! And steampunk wouldn't be complete with airships, dirigibles, and locomotives. And, of course, you can build them all! Customize your train so that it has a deployable helium-filled envelope, is entirely amphibious, has magnetech cannons lining its side, and has a roaring engine that nobody can out pace. And that's just the beginning.

From our easy character creation system to our intuitive and high-movement combat rules, to our enormous array of character abilities, Tephra will leave you building, creating, and dreaming until your friends start wondering about that new handlebar mustache you're sporting. This is steampunk - the

http://www.crackedmonocle.com/products-and-services/tephra/

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Dark Nova

Dark Nova

Dark Nova Games

Dark Nova Games is a woman-owned tabletop RPG publisher based in the Woodlands, TX. Our flagship game is the Dark Nova Roleplaying Game, a table-top roleplaying game set in the early 24th century.

Mankind has spread out amongst the stars, discovered other races, and come face-to-face with its own nature. Centered around the loose coalition of nation-states known as the Terran Alliance of Nations, humanity still fights, engages in political intrigue, and is just as prone to acts of great brutality and nobility as they are today.

They are not, however, alone. The universe of Dark Nova is a dynamic- and often dangerous- place; similar in many ways to the 19th century with its combination of heavily-settled civilized Core Worlds and the dangerous Wild-West-like fringe colonies. Pirates, organized crime syndicates, predatory alien races, and good old fashioned internecine warfare threaten the safety of the galaxy.

Countering them are the heroic Templars, the independent Freetraders who ply the dangerous spaceways and take the fight to the pirates, the fierce and honourable Ahruga, and the steadfast stubborn determination of colonists and adventurers of many races to fight back the darkness. The unique rule set and in-depth setting allow the players and the game-master create their own stories, living novels of their own experiences as they let their imaginations run rampant throughout the Dark Nova universe.

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New Gods of Mankind

New Gods of Mankind

Common facts for New Gods

"Listen closely, my newfound god. Before you begin your journey you should know the following information. You will be tested sorely in the Known World where rival gods, leviathans, elder gods, and demons abound. Drape yourself in these kernels of truth."

New gods serving humanity come from many types of backgrounds. Some spontaneously form out of nothingness through the worship of a family group or a village. Others were once members of a tribe who continue to take care of their kinsmen even after death. In some cases, a wayward demon—a soul without the taste of mortality—finds followers and begins the path towards godhood.

However the gods arrive at their current status, the moment they walk into the Celestial Gardens they know they are not alone. Fate, the cloaked figure that aided the journey, provides the first key pieces of information:

  • The mortal realm is called the Known World and it has been around longer than the new gods can imagine.
  • There are elder races, elder gods, demons, minor races, Leviathans, and a myriad of other beings they can only begin to imagine.
  • Most of these entities are hostile. The elder races see humanity as a newer, younger, and not necessarily welcome race. Many of their gods view the new gods as usurpers of their resources and territory.

The new gods will meet many of these entities in the Celestial Gardens of Fate. Those who are welcoming readily pass on gossip and knowledge of "how things work."

Here is what the new gods first learn of their existence:

  • The Creator arranged the universe and created the Well of Souls and the Known World; there is much more out there beyond the Abyss.
  • Mankind has only been around for centuries; there are elder race cities older than the existence of man. The gods of the elder races have no problems reminding you of this fact.
  • Some of the older human gods participated in a battle against the leviathans and were key players in defeating the menace. Thus the elder gods begrudgingly allow the new gods to sit in at some meetings and don't seek to immediately wipe them from the face of existence.
  • Among the elder gods there are feuds going back thousands of years.
  • Each of the elder races will claim they came first, or say nothing at all.
  • The new gods know that there have been many human gods before them who have disappeared after only a season or two.
  • As a god, followers are critical to survival. They give the gods Belief which enables the casting of miracles. Lose followers, and the gods lose everything.
  • To the other human gods, new gods are considered both an ally and competition.

About Demons, Wraiths and Ancestral Spirits

In the Known World there are several types of souls the new gods will meet on their travels.

Demons are souls who escaped from the Well of Souls before they could be born into a mortal body. Demons have esoteric knowledge gained from their travels to the Known World and are amoral in their views of the world.

Wraiths or raging souls are cursed spirits who were angry in life, died a horrible death and have no afterlife waiting for them. These foul souls usually haunt the living and eventually turn into Leviathans.

Ancestral Spirits are usually elders of a tribe or leaders of some sort during their journey in life. After death they are venerated, some to the point of achieving godhood.

The Truth About Leviathans

The cursed creatures known as Leviathans bring forth Terror to the land of the living, feeding off the misery they cause. Leviathans come in many forms, some as beasts, others as great wizards or necromancers, a few manage to become the land itself. All of them have the same objective, to cause Terror in all living creatures and feed off of it. This Terror works similar to Belief for they may create miracles from Terror as a god uses Belief. To defeat a Leviathan, one must be strong and cunning or else suffer the loss of your tribe.

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MechCorps

MechCorps

Mech Battle Game

BattleTech delivers adrenaline-pumping action.. From the moment you spot an opponent on your radar screen to the explosive battles, you are exhilarated. Enjoy the hunt for prey in a futuristic wasteland. BattleTech is not hide and seek, it's seek and destroy.

Every moment counts as you control a thirty-foot tall, 75 ton walking tank, blasting your way to victory. You're the pilot of a BattleMech® competing against seven other players in the 31st century. Each 'Mech® is equipped with tons of ammo, cannons, lasers and missiles. Your job is to destroy your opponents while trying to withstand their vigorous attack on you.

In the training documents below, you will learn about the 'Mechs, how to control them and some tips to become a BattleTech Master.

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Pathfinder Society

Pathfinder Society

Welcome to Pathfinder Society Organized Play!

On Golarion, the world of the Pathfinder Roleplaying Game, the Pathfinder Society is an organization of explorers, vagabonds, sages, and treasure hunters determined to plumb the depths of the darkest tombs, and collect relics and lore from bygone ages. Every member shares one common dream: to contribute to the Pathfinder Chronicles, printed editions of secret lore coveted by the Society wherein only the most impressive finds and bravest exploits of the Pathfinders are immortalized.

Pathfinders are a diverse bunch of scoundrels and wanderers. Their loyalties lie on all shores of the Inner Sea, and beyond their adventures as Pathfinders, they often find themselves mixed up in the murky politics of Absalom and the nations who seek to control the City at the Center of the World from behind the scenes. The campaign centers on the sprawling city of Absalom, where factions engage in a shadow war for control of the city's politics and economy.

In Pathfinder Society Organized Play, you play a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. At the same time, your character works for one of the competing factions, all with their own motivations and secret agendas.

Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.

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Malifaux

malifaux

Miniature Combat Game

Malifaux is a character-driven 32mm tabletop miniatures game. Players collect, build, and paint models representing the denizens of Malifaux, pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones.

Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate.

Be prepared to fight to the death because Malifaux is the end of the line!

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Cavemaster

malifaux

Stonepunk Tabletop Fantasy

Cavemaster is a serious Stonepunk tabletop fantasy role-playing game of Pleistocene adventure using the Habilis game system. The creature list is extensive and authentic, with a few cool anachronisms. Cavemaster isn’t just a tabletop RPG where you play a cave-man. It's an RPG that cave-men could have played!

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Artemisa: Spaceship Bridge Simulator

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